Showing posts with label MIAD. Show all posts
Showing posts with label MIAD. Show all posts

Sunday, November 26, 2006

SECOND LIFE

Some explanation and insight into what Second Life is and some video clips expalining the various functions it features.



Michael Jackson Video. Thriller in Second Life:


As an educational tool to help recyclye rechargable batteries:


Pitching Fake Journalists in New Virtual World is Real, Declares Top PR Blogger:



Your Second Life is Ready
"Residents of one of the Internet's most populous virtual worlds shop, attend class—even run businesses. Soon you may do the same."

Build your virtual dream
Land in Second Life is your blank canvas. Build a dream home, a club, a shopping center, or plant some trees and construct a secluded retreat in the pristine virtual wilderness.

Developers: Overview

Second Life is a 3D platform for developers who want to present, promote, and sell their content and applications to a broad online audience within an immersive, shared space.

Unlike other massive multiplayer online experiences, Second Life has few restrictions and provides broad and flexible content authoring experiences for developers interested in building, creating and evolving the world of Second Life.

Second Life provides our expanding developer community with ownership of anything it builds or creates in Second Life. It is yours to sell, trade or monetize within the rapidly increasing population of Second Life Residents.



SECOND LIFE HOMEPAGE

Holographical User Interface



Wednesday, March 30, 2005 One of the most important restrictions of the current computer interface -- and, in general, of any device -- is the scarce space imposed by available monitors. This annoying limit forces developers, programmers and designers, to difficult situations while they try to fit their ideas into such limited space. It is reasonable to think that an about of 40% of the efforts in designing a given human/computer interaction interface, are dedicated to workaround the space limitation. And from a user point of view, learning what the computer is doing by looking at one or more monitors is as unsuitable as trying to see the sea with a submarine periscope. So in May, 2003 we at Apimac started to work out some ideas that can help the computer industry to solve this problem. Nowadays, many think that the better solution is to use an even bigger monitor, but we soon realized that the actual solution is to remove the problem.

By Ivan Gobbo and Ricardo Montiel

ARTICLE SOURCE