Sunday, November 26, 2006

Holographical User Interface



Wednesday, March 30, 2005 One of the most important restrictions of the current computer interface -- and, in general, of any device -- is the scarce space imposed by available monitors. This annoying limit forces developers, programmers and designers, to difficult situations while they try to fit their ideas into such limited space. It is reasonable to think that an about of 40% of the efforts in designing a given human/computer interaction interface, are dedicated to workaround the space limitation. And from a user point of view, learning what the computer is doing by looking at one or more monitors is as unsuitable as trying to see the sea with a submarine periscope. So in May, 2003 we at Apimac started to work out some ideas that can help the computer industry to solve this problem. Nowadays, many think that the better solution is to use an even bigger monitor, but we soon realized that the actual solution is to remove the problem.

By Ivan Gobbo and Ricardo Montiel

ARTICLE SOURCE

No comments: