Monday, November 27, 2006

Google! The Ultimate Body of Organization!


The internet is the largest virtual body of shared information to date. Anything you want is on the internet, the question is, will you be able to find it? Information is only as good as it's accessability and therefore the internet is only as good as it's search engines! Google has taken the lead in the search engine world and has expanded into many sub-categories for the user to find whatever it is that they are looking for. Google scans the internet for content related to your search so that is acessible for all to acess with the click of a button. Subcategories created by google include GOOGLE: Alerts, Blog Search, Book Search, Catalogs, Checkout, Desktop, Directory, Earth, Finance, Froogle, Images, Local, Maps, News, Scholar, Video and more!

Operating on a global scale, google has adapted to various countries regulations. Here is an article about googles sensory in China.

http://blog.searchenginewatch.com/blog/060125-072617

Sunday, November 26, 2006

University of Phoenix Online

Learn from the leading online university.



As a University of Phoenix Online student, you'll be attending the nation's largest accredited private university, with an unsurpassed reputation for educational excellence and student service. You'll also be earning one of the most current and relevant degrees offered in the areas of Business, Management, Technology Management, Information Systems, Education or Nursing.

Study when you want, where you want.

How can you fit a college education into your busy schedule? It's easier than you might think. Click here to learn more.

With University of Phoenix Online, you can complete 100% of your education at the times and places most convenient to you. All you need is a computer, a phone connection, and an Internet Service Provider!

University of Pheonix Online

SECOND LIFE

Some explanation and insight into what Second Life is and some video clips expalining the various functions it features.



Michael Jackson Video. Thriller in Second Life:


As an educational tool to help recyclye rechargable batteries:


Pitching Fake Journalists in New Virtual World is Real, Declares Top PR Blogger:



Your Second Life is Ready
"Residents of one of the Internet's most populous virtual worlds shop, attend class—even run businesses. Soon you may do the same."

Build your virtual dream
Land in Second Life is your blank canvas. Build a dream home, a club, a shopping center, or plant some trees and construct a secluded retreat in the pristine virtual wilderness.

Developers: Overview

Second Life is a 3D platform for developers who want to present, promote, and sell their content and applications to a broad online audience within an immersive, shared space.

Unlike other massive multiplayer online experiences, Second Life has few restrictions and provides broad and flexible content authoring experiences for developers interested in building, creating and evolving the world of Second Life.

Second Life provides our expanding developer community with ownership of anything it builds or creates in Second Life. It is yours to sell, trade or monetize within the rapidly increasing population of Second Life Residents.



SECOND LIFE HOMEPAGE

VirtuSphere

Break through into immersive Virtual Reality with VirtuSphere™ - the unique simulation platform that allows lifelike movements in cyberspace.


6 degrees of freedom – move in any direction. Walk, crawl, run over virtually unlimited distances.

VirtuSphere can be compatible with all computer based simulations. It is versatile. Need to change the purpose of use? Just reload the software.

Learn more about what makes VirtuSphere the best solution for fullness of immersion and simplicity - for your simulation and training needs.

With the creation of the VirtuSphere™, Virtual Reality technology has developed sufficiently to permit users to leave behind the keyboard or mouse and immerse in this exciting new medium. The VirtuSphere is currently the only technology in the world, which permits the user to move about in virtual space through the most natural movement of all – by walking.

The device consists of a large hollow sphere, which is placed on a special platform that allows the sphere to rotate in any direction as the user walks within the sphere.

The user enters the sphere with a head mounted display, which permits virtual vision in any direction. As the user moves, the sensors under the sphere transmit information about the users speed and direction to the computer. The user looks at the head mounted display and sees a virtual three dimensional space which is generated by the computer in response to his-or-her movements. The user can interact with objects in virtual space with the help of a special manipulator. View these videos to see how the VirtuSphere works.

The VirtuSphere allows the user to walk “inside" computer generated virtual space while being totally immersed. For example, the user could carry out "virtual explorations" of museums or a new city, or conduct police or military training in a much more realistic manner than that which has been possible until now.

VirtuSphere is a corporation registered in the state of Washington. Our corporate headquarters office is located in Redmond, Washington, USA.

  • Nurakhmed “Ray” Latypov – CEO, Co-inventor of the VirtuSphere
    • Physicist, with experience in bringing products from idea to development. He has successfully developed and licensed a computer game to Microsoft
    • Winner of many international invention/technology awards
  • Dr. Angelo Mastrangelo – Chairman
    • Successful entrepreneur. After selling his major business, he earned an Executive MBA from Harvard, and later his PhD in Leadership Studies from the University of Albany
    • Professor, Binghamton University School of Management, SUNY
  • Nurulla Latypov – CTO, Co-inventor of the VirtuSphere
    • Physicist, with extensive experience in software development and management of operational and legal issues
    • Winner of many international invention/technology awards
  • Dr. Sharon Davison - VP of Development
    • Vice-President, Paperless Business Systems. Professor, Seattle University, teaches course on UI design
    • Co-author: Virtual Reality Terms; Author: The utility of mental models and visualization in training (applied VR
SOURCE

Holographical User Interface



Wednesday, March 30, 2005 One of the most important restrictions of the current computer interface -- and, in general, of any device -- is the scarce space imposed by available monitors. This annoying limit forces developers, programmers and designers, to difficult situations while they try to fit their ideas into such limited space. It is reasonable to think that an about of 40% of the efforts in designing a given human/computer interaction interface, are dedicated to workaround the space limitation. And from a user point of view, learning what the computer is doing by looking at one or more monitors is as unsuitable as trying to see the sea with a submarine periscope. So in May, 2003 we at Apimac started to work out some ideas that can help the computer industry to solve this problem. Nowadays, many think that the better solution is to use an even bigger monitor, but we soon realized that the actual solution is to remove the problem.

By Ivan Gobbo and Ricardo Montiel

ARTICLE SOURCE

Sunday, November 19, 2006

What is Virtual Reality?

Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, be it a real or imagined one. Most virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Users can interact with a virtual environment either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus boom arm, and/or omnidirectional treadmill. The simulated environment can be similar to the real world, for example, simulations for pilot or combat training, or it can differ significantly from reality, as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution and communication bandwidth. However, those limitations are expected to eventually be overcome as processor, imaging and data communication technologies become more powerful and cost-effective over time.

ARTICLE SOURCE