Tuesday, November 28, 2006

World of Warcraft





Tried of the history of this planet? Then come into our world, World of Warcraft.
it is an
MMOPRG: A massively multiplayer online role-playing game (MMORPG) is an online computer role-playing game (RPG) in which a large number of players interact with one another in a virtual world. As in all RPGs, players assume the role of a fictional character (most commonly in a fantasy setting) and take control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player RPGs by the number of players, and by the game's persistent world, usually hosted by the game's publisher, which continues to exist and evolve while the player is away from the game.
MMORPGs are very popular throughout the world, with combined global memberships in subscription and non-subscription games exceeding 15 million as of 2006[1], [2]. Overall, revenues for MMORPGs exceeded $1.1 billion in 2005 and are expected to reach $3.5B by 2009.[3]

WOW is: World of Warcraft (commonly abbreviated as WoW) is a massive multiplayer online role-playing game (MMORPG) developed by Blizzard Entertainment.
It is the fourth game in the Warcraft series, excluding expansion packs and the cancelled Warcraft Adventures: Lord of the Clans. The Warcraft games are set in the Warcraft Universe, a fantasy setting introduced by Warcraft: Orcs & Humans in 1994. World of Warcraft itself takes place within the world of Azeroth, four years after the events at the conclusion of Blizzard's previous release, Warcraft III: The Frozen Throne. World of Warcraft's release celebrated the 10th anniversary of the Warcraft franchise.
Although its initial release was hampered by server stability and performance issues, problems which still intermittently recur,[1] the game is widely regarded as a success, being the world's leading subscription-based MMORPG. On November 9, 2006, Blizzard announced that the subscriber base for World of Warcraft has reached a new milestone, with 7.5 million players worldwide. [2] An expansion pack called The Burning Crusade has been announced for release on January 16, 2007.

ITS WORLD IS: Geography


World of Warcraft World Map
The current virtual world is built around two main continents: The Eastern Kingdoms and Kalimdor. While not all of the history of the four years between the end of The Frozen Throne and the start of World of Warcraft has been revealed, it is known that the conflict between the Horde's forces and the marines of the Theramore Isles at the end of the Orc mini-campaign were the kindling for the current conflict. This forced the Horde to reside mainly in Kalimdor, and the Alliance to settle predominantly in the Eastern Kingdoms.
There are three main cities for each 'side' and four neutral (goblin) cities. Horde cities are Thunder Bluff, Orgrimmar, and the Undercity. Alliance cities are Stormwind, Ironforge, and Darnassus. Neutral cities are Booty Bay, Ratchet, Gadgetzan, and Everlook. There are also neutral outposts controlled by various other factions, such as Cenarion Hold in Silithus and Light's Hope Chapel in the Eastern Plaguelands.
Some of the notable landmarks and locations in the game that were featured in previous Warcraft games are featured in the game. They are:
The Undercity, which resides under the Ruins of Lordaeron, is the main city of the Forsaken, ruled by Sylvanas Windrunner and Varimathras. Here they are engineering a new plague to wipe out the Scourge and all humans in Azeroth.
The Eastern and Western Plaguelands, including places such as Andorhal, the place of origin of the Scourge and the Plague of Undeath, and Stratholme (an instance), the site of Arthas' initial fall into insanity.
The Blasted Lands, home of the original Dark Portal out of which the Orcs first came into Azeroth.
Kalimdor, home to the Tauren, Orcs, Trolls, and Night Elves. Areas to the north include Ashenvale Forest, Felwood, Winterspring, Azshara and the Moonglade. These regions surround Mt. Hyjal, where the final battle against Archimonde took place and the fall of the Burning Legion's Second Invasion.
As of early 2006 a number of regions in the virtual world have yet to be implemented. Some examples of this are:
Gilneas, which is southwest of Silverpine Forest, past the Greymane Wall.
Region beyond Grim Batol to the east (Thin strip of land, east of Wetlands and Loch Modan).
Mount Hyjal.
Quel'Thalas, which Blizzard has announced as the starting area for the Blood Elves in the upcoming expansion, The Burning Crusade.
The regions to the east and west of Burning Steppes.
The region directly north of Eastern Plaguelands, in between Western Plaguelands and Quel'Thalas.
The Ironforge airport (small runway with gnomes and dwarves fighting trolls, viewable when flying north from Ironforge.) According to Blizzard, this area is designed for flavor only and not intended for player access.
It should be noted that many of the unopened areas in the game are off limits to players. However, using exploits or outright hacks, players have managed to enter these areas. Blizzard Game Masters can and do monitor this and have simply asked players to leave the banned areas or in some cases, banned them outright.
The Dark Portal will reopen and lead to Outland, remnants of the Orc homeworld, Draenor, according to Blizzard game designers, when the expansion set is released. Further, opening the Dark Portal will not require the defeat of Kel'Thuzad in Naxxramas Necropolis (Jeff Kaplan, as quoted in the New York Times, May 11, 2006). The Necropolis Naxxramas was added to the game in the 1.11 patch.
The other four portals in Ashenvale, Duskwood, Feralas, and the Hinterlands are connected to the Emerald Dream. Each one of these portals is guarded by a corrupted green dragon. The Emerald Dream itself is not yet accessible.
The 3rd major continent, Northrend, which was featured in Warcraft III and The Frozen Throne expansion, does not appear in the World of Warcraft at all. This might be added in a future expansion for this game.

Wikepedia WOW virtual world source:
http://en.wikipedia.org/wiki/World_of_warcraft#The_world

Wikepedia source for MMORPG:
http://en.wikipedia.org/wiki/MMORPGs

WOW homesite
http://www.worldofwarcraft.com/burningcrusade/

Monday, November 27, 2006

Why have real people when....


...virtual voices are cheaper! People are selling virtual voice services to companies for phone sales, online purchases and promotions. Lots automated voices are for internet services where the cusotmer orders in a virtual store online. There is often no actual customer relations when ordering online.

http://www.virtualvoices.com/
http://www.technology-reports.com/report.asp?id=29

GPS.... Let the car do the navigating!

Global Positioning System (GPS) has allowed computors to determine where they are located. This is being used in cars for navigation purposes as well as many other machines and computers. This article discusses the various uses of GPS. Do we really need to be virtually located?


http://wings.buffalo.edu/academic/department/som/isinterface/mgs651spring99/ashish.html

The Virtual Mall

Anything you can think of buying can now be done online! No more hustle and bustle at the mall around the holliday's! Sites like E-Bay stand out as leaders of e commerce. You can buy, sell, or do both. Many items are available for cheaper which makes up for the shipping that you have to pay. This is possible and made easy because of online banking.
Here is a list of top internet shopping sites.

http://archive.museophile.org/shopping/

Virtual Business

Online business has allowed people to do more from home. Before 2000 people were making all kinds of speculations about the future of banking and weather or not it would catch. It was new and only some people were using it. People were hesitant at first, with fears of the Y2K scare messing up the internet. Today, you will not find a bank without an online banking option. Virtual banking is here to stay. Banks have created systems which can show you anything you need to know about your account.
Here is an article that discusses how the internet and virtual business has enabled more of us to be self employed and why we will all be self employed in the future.

http://www.btinternet.com/~ian.pearson/web/future/selfemployment.htm
http://www.findarticles.com/p/articles/mi_m1365/is_4_30/ai_57388707
http://www.tcfbank.com/

The Cutting Creative Edge...with a virtual pen...


Almost every field has been effected by the internet and computers. This is especially true for creatives, both fine artists and designers alike. Software such as Illustrator, In Design, Photoshop and Flash have drastically changed the way art and design are being done. Change isn't always a bad thing. Virtual tools are now being used to do things that were once done by hand. Technology is improving at a rapid speed which means that we are getting better results with less effort. This can be both bad and good. While it is becoming easier for anyone to create a logo from home, new tools and programs have also allowed new ground to be broken. Programs like Flash allow you to experience design that is interactive and animated. Websites using Flash are more than creativity, they are virtual systems of organization and presentation in ways a book could never be.

Google! The Ultimate Body of Organization!


The internet is the largest virtual body of shared information to date. Anything you want is on the internet, the question is, will you be able to find it? Information is only as good as it's accessability and therefore the internet is only as good as it's search engines! Google has taken the lead in the search engine world and has expanded into many sub-categories for the user to find whatever it is that they are looking for. Google scans the internet for content related to your search so that is acessible for all to acess with the click of a button. Subcategories created by google include GOOGLE: Alerts, Blog Search, Book Search, Catalogs, Checkout, Desktop, Directory, Earth, Finance, Froogle, Images, Local, Maps, News, Scholar, Video and more!

Operating on a global scale, google has adapted to various countries regulations. Here is an article about googles sensory in China.

http://blog.searchenginewatch.com/blog/060125-072617

Sunday, November 26, 2006

University of Phoenix Online

Learn from the leading online university.



As a University of Phoenix Online student, you'll be attending the nation's largest accredited private university, with an unsurpassed reputation for educational excellence and student service. You'll also be earning one of the most current and relevant degrees offered in the areas of Business, Management, Technology Management, Information Systems, Education or Nursing.

Study when you want, where you want.

How can you fit a college education into your busy schedule? It's easier than you might think. Click here to learn more.

With University of Phoenix Online, you can complete 100% of your education at the times and places most convenient to you. All you need is a computer, a phone connection, and an Internet Service Provider!

University of Pheonix Online

SECOND LIFE

Some explanation and insight into what Second Life is and some video clips expalining the various functions it features.



Michael Jackson Video. Thriller in Second Life:


As an educational tool to help recyclye rechargable batteries:


Pitching Fake Journalists in New Virtual World is Real, Declares Top PR Blogger:



Your Second Life is Ready
"Residents of one of the Internet's most populous virtual worlds shop, attend class—even run businesses. Soon you may do the same."

Build your virtual dream
Land in Second Life is your blank canvas. Build a dream home, a club, a shopping center, or plant some trees and construct a secluded retreat in the pristine virtual wilderness.

Developers: Overview

Second Life is a 3D platform for developers who want to present, promote, and sell their content and applications to a broad online audience within an immersive, shared space.

Unlike other massive multiplayer online experiences, Second Life has few restrictions and provides broad and flexible content authoring experiences for developers interested in building, creating and evolving the world of Second Life.

Second Life provides our expanding developer community with ownership of anything it builds or creates in Second Life. It is yours to sell, trade or monetize within the rapidly increasing population of Second Life Residents.



SECOND LIFE HOMEPAGE

VirtuSphere

Break through into immersive Virtual Reality with VirtuSphere™ - the unique simulation platform that allows lifelike movements in cyberspace.


6 degrees of freedom – move in any direction. Walk, crawl, run over virtually unlimited distances.

VirtuSphere can be compatible with all computer based simulations. It is versatile. Need to change the purpose of use? Just reload the software.

Learn more about what makes VirtuSphere the best solution for fullness of immersion and simplicity - for your simulation and training needs.

With the creation of the VirtuSphere™, Virtual Reality technology has developed sufficiently to permit users to leave behind the keyboard or mouse and immerse in this exciting new medium. The VirtuSphere is currently the only technology in the world, which permits the user to move about in virtual space through the most natural movement of all – by walking.

The device consists of a large hollow sphere, which is placed on a special platform that allows the sphere to rotate in any direction as the user walks within the sphere.

The user enters the sphere with a head mounted display, which permits virtual vision in any direction. As the user moves, the sensors under the sphere transmit information about the users speed and direction to the computer. The user looks at the head mounted display and sees a virtual three dimensional space which is generated by the computer in response to his-or-her movements. The user can interact with objects in virtual space with the help of a special manipulator. View these videos to see how the VirtuSphere works.

The VirtuSphere allows the user to walk “inside" computer generated virtual space while being totally immersed. For example, the user could carry out "virtual explorations" of museums or a new city, or conduct police or military training in a much more realistic manner than that which has been possible until now.

VirtuSphere is a corporation registered in the state of Washington. Our corporate headquarters office is located in Redmond, Washington, USA.

  • Nurakhmed “Ray” Latypov – CEO, Co-inventor of the VirtuSphere
    • Physicist, with experience in bringing products from idea to development. He has successfully developed and licensed a computer game to Microsoft
    • Winner of many international invention/technology awards
  • Dr. Angelo Mastrangelo – Chairman
    • Successful entrepreneur. After selling his major business, he earned an Executive MBA from Harvard, and later his PhD in Leadership Studies from the University of Albany
    • Professor, Binghamton University School of Management, SUNY
  • Nurulla Latypov – CTO, Co-inventor of the VirtuSphere
    • Physicist, with extensive experience in software development and management of operational and legal issues
    • Winner of many international invention/technology awards
  • Dr. Sharon Davison - VP of Development
    • Vice-President, Paperless Business Systems. Professor, Seattle University, teaches course on UI design
    • Co-author: Virtual Reality Terms; Author: The utility of mental models and visualization in training (applied VR
SOURCE

Holographical User Interface



Wednesday, March 30, 2005 One of the most important restrictions of the current computer interface -- and, in general, of any device -- is the scarce space imposed by available monitors. This annoying limit forces developers, programmers and designers, to difficult situations while they try to fit their ideas into such limited space. It is reasonable to think that an about of 40% of the efforts in designing a given human/computer interaction interface, are dedicated to workaround the space limitation. And from a user point of view, learning what the computer is doing by looking at one or more monitors is as unsuitable as trying to see the sea with a submarine periscope. So in May, 2003 we at Apimac started to work out some ideas that can help the computer industry to solve this problem. Nowadays, many think that the better solution is to use an even bigger monitor, but we soon realized that the actual solution is to remove the problem.

By Ivan Gobbo and Ricardo Montiel

ARTICLE SOURCE

Sunday, November 19, 2006

What is Virtual Reality?

Virtual reality (VR) is a technology which allows a user to interact with a computer-simulated environment, be it a real or imagined one. Most virtual reality environments are primarily visual experiences, displayed either on a computer screen or through special stereoscopic displays, but some simulations include additional sensory information, such as sound through speakers or headphones. Some advanced, haptic systems now include tactile information, generally known as force feedback, in medical and gaming applications. Users can interact with a virtual environment either through the use of standard input devices such as a keyboard and mouse, or through multimodal devices such as a wired glove, the Polhemus boom arm, and/or omnidirectional treadmill. The simulated environment can be similar to the real world, for example, simulations for pilot or combat training, or it can differ significantly from reality, as in VR games. In practice, it is currently very difficult to create a high-fidelity virtual reality experience, due largely to technical limitations on processing power, image resolution and communication bandwidth. However, those limitations are expected to eventually be overcome as processor, imaging and data communication technologies become more powerful and cost-effective over time.

ARTICLE SOURCE